Posts Tagged ‘science fiction’
Reviewing the "V"isitors
Friday, November 6th, 2009
Human / Visitor relations
Well, at the request of my loyal fans,
I’ve got some thoughts about the “V” premiere from Tuesday. I shuffled my tail down to my mother’s house for a DVR session on her big screen Wednesday.
I have to agree that it was a little disappointing, but you saw my over-the-top expectations so… in a way, I expected to be disappointed. However, here are the good points of the premiere:
1. They understand sci-fi storytelling pretty well. They answered the important audience questions of believability when they arose, for the most part. For example, when Anna’s HEUGE image first appears on the underbelly of the starship, she speaks in English. I had barely formed the “oh yeah?” question about her speaking English when the scene cut to television images of other cities, where Anna was speaking the native language of each region. Good save, guys. And good implications. These aliens know more about us than we think. They know our languages, yet they’ve just arrived? Hmmmm, she says, with a sinister eyebrow raise.
2. Anna did beautifully in her role. Her interview with Chad Decker (I can’t stop thinking of “Party of Five” when I see him — and what’s with his teeth? Are they dentures?) was wonderfully tense, and made you wonder what Chad is made of. And Chad, in my opinion, is in the most interesting character position, rubbing up directly with the main villain. I’m interested to see what scuffles they put him in and what decisions he makes. I hope they build him into someone more than just a pawn. He’s positioned to be a rook, at least, against this queen. Maybe even a knight.
3. SPOILER ALERT! Alan Tudyk — okay, could they have blindsided us more with his — ahem — reptilian side? Wash is an alien! I was sort of sad, because I love Alan and wanted him with the good guys. Well, my big hope is that his character arc includes him becoming a traitorous visitor and fighting with the humans. Can they twist him back around over the course of a season? I think so, and it would be divine storytelling. But will they? Not sure. Think Alias, guys! Twist those characters! Shapeshift them! We love it!
4. And speaking of traitorous visitors, I am so glad they are setting up more than a good humans/bad visitors dynamic. They’ve hinted at all sorts of shades of gray. Ryan Nichols as the visitor that has gone native, who promises that there are other traitors that will help the humans. Now, just because we see reptilian underbody, we can’t assume they are bad. NICE. Then, we have Erica Evans son, Tyler, joining the young nazis ambassador program and getting entangled with the visitors. Will he be used unwittingly against his people, or even willingly choose to fight with the visitors?
Okay, so there are some great mystery boxes set in place during this pilot. (I’m calling it a pilot, though that may not be the correct term since the show is picked up already [for now].) Here are the problems:
1. Biggest problem, I think, is that it was an hour pilot rather than a ninety-minute pilot. Sci-fi needs those extra minutes to establish a) the world, b) the problem and c) the characters fully. So, we got the world, the problem, but we were a little thin on the characters. All the character threads had to be set in motion, and it’s a large cast to introduce. Correct me if I’m wrong, but the Firefly pilot must have been ninety. It had to introduce nine crewmembers, all coming from very different backgrounds and with distinct motivations. “V” needed ninety. In sixty, we got a little about each of the main character’s backgrounds, but we didn’t get more than cliche motivations and value systems. Of course Erica goes running to find her only son at a time of crisis. Of course Ryan runs to his fiance. Ho, hum.
Here’s what I hope: that future episodes explore deeply ONE main character’s conundrum rather than trying to move all the characters forward equally in each episode. Use the story to tell us something deeper about someone. Don’t skim the surface with all of them at once. Trade off. Do I think this will happen? Not sure.
2. Other problem. I saw the story being butchered a couple times. Gives strength to my theory that there may be a lot of cooks in this kitchen. For example, the most important line of the hour, the climax — the thesis, if you will — was this (wording is not exact):
They [the visitors] are forging a terrible weapon here. Devotion.
Waaa? Devotion is not a weapon. You can’t hit someone with Devotion. Devotion is something they give you. The story required the use of the word at the other end of that stick — a much more important word. A word that tells what you (the visitor) are hitting people with. What you are giving them and then turning around and using against them. Do you know what that word is? It’s upstream from DEVOTION. It’s a four-letter word…
Got it? Leave your guess in the comments. Come on. We all know what makes a great story. We are consumers of story all our lives. What word did they need to use there?
And why didn’t they use it?
My theory is that someone thought it would be construed as some kind of political statement. So they sacrificed the storytelling. I found that pretty cowardly. Tell the bold story. People may read into your words things you didn’t intend, but at least they’ll feel something. DEVOTION was a cowardly choice. The story required a word that has been used and misused over the centuries! The same word used by Hitler and Jesus. By devils and gods – just what the visitors are.
So what word is it?
The Visitors are coming (back)…
Thursday, October 29th, 2009
Oh my gosh. I was a huge fan of the original TV miniseries “V”, which I was shocked to realize I must have seen at the age of 6-7, since it came out in 1983-4. It has stuck with me all these years. I must not be the only one, because you’ll notice it’s available on DVD. Go put it in your queue. I’ll wait. Don’t forget the “final battle” discs.
I have to tell you, I’m stoked about ABC reinventing the series for TV — premiere on Tuesday, November 3. My expectations are thru da rufe, so I hope I’m not disappointed in this promising new series.
But how could I not be excited? Here’s what they have going for them:
1. Major alien girl power
Here’s the original series’ “Diana”:

and now we’re updated with the absolute perfect casting choice of Morena Baccarin (Inara from Firefly) as “Anna”:

I also see that Elizabeth Mitchell from “Lost” is in it, but since I’m like the only non-Lost fan alive, I’ll mention her as a footnote.
2. Character focus
That’s what made the original V great — it was all about the characters, and how they responded differently to the new alien “friends”. On the ABC.com – V site, there’s an obvious character bend to the new series, with character bio links in center stage.
3. Sci-fi writers/producers
Well, this could be a plus or a minus. We’ll have to see. Looks like the writer/producer team is from the original series, as well as a similar series that I never got into called “Alien Nation” and a later one I never saw (but am going to check out) called “The 4400″ about alien abductees coming back to earth.
The good thing is that these guys are obviously committed to sci-fi, but it may mean that they will be a bit formulaic on character development. That worries me. “Lois & Clark” was great because it was created not by marvel comics enthusiasts but by Deborah Joy LeVine who thought she could make it into a romantic comedy. And the new Star Trek movie was so great as it was put in the action-storyteller hands of J.J. Abrams, who is a self-described non-Trekkie.
Sometimes the best things come when you mix genres. So we’ll see. Can they take a great sci-fi premise and create a gripping character drama? I’m crossing my fingers. Especially since it looks like Alan Tudyk is cast as well. All we need is Mal and Zoe and I’ll start shedding tears!
Now, there are rumors that the studio hasn’t liked the new “V” scripts, and other quibbles, so I hope the right persons get their way. Of course, the “right persons” are never the execs, but always the writers.
TiVo it for Tuesday! As a non-TVer, I’ll be checking it out online.
The Best Maze of All Time
Tuesday, July 14th, 2009
Who doesn’t love mazes? Raise your hand?
That’s right. Everyone loves a maze (and universals are always true! Unicursals??) But my favorite maze of all time is a little game that we played on my family’s Tandy computer. That poor Tandy — a KEYBOARD only computer (no mouse, no joystick, no controller of any kind) — had to be unplugged from the TV in order to plug in and play the Atari console. As a result, the more popular Atari got the lions share of the play time.
It’s hard to compete with Pitfall.
But there was one game I would bother changing over for. If I was in a dangerous sort of mood.
Dungeons of Daggorath.
Great name, huh? I re-purposed it (with changed spelling) for a MindsBase prog, actually. Dungeons of Daggorath was one of the first first-person, three-dimensional games. What? you say. Read that again. Since so many modern consoles games are just that (think Halo.)
DoD, as you can see from the screenshot above, had a simple line-drawn design. You simply typed in commands to move around the dungeon, looking for dark creatures to destroy. Three wonderful things about this game:
1. You had one life. Just one. And many creatures would kill you with just ONE hit… so what moves you made mattered. A lot.
2. You had to type on this spongy, sticky keyboard (was it sticky by design or was that my orange juice spills?) and boy, you were bummed if you messed up (see #1.)
3. You had this little heart in the middle of the screen and it made this little thump thump sound which sped up if you walked faster and when you were attacking a creature. If you fainted or died, it raced out of control — thththththththththththhhhhhhddddd!
And one more great thing. It was played in real time. Yes. You had a pine torch to start with, which lasted fifteen minutes. If you didn’t have a replacement torch by then, it dimmed, then darkened — and you were toast. No annoying clocks on the screen… just real consequences for not moving along, buster. Now all those poor people in Rivenshire village will be destroyed by the Evil Wizard.
But the greatest thing about it? They made a PC port of it, which you can download (free)! Enjoy! Oh, and here’s the manual.

Things I miss…
Saturday, July 11th, 2009There are things I miss.

I miss Ultima III, the one that came on 5 1/4″ floppies. The one where you were just a tiny figure moving about the landscape, talking in the towns and fighting in the woods. I loved saying “join me” to people and delighted when they said they would join my motley crew. I liked it better than Ultima IV because you could travel all night without the darkness swallowing you. I never knew what was lurking in that darkness.
Way back, I remember being frightened of the dark greenish pages and pale green pants with nobody inside them. My imagination created a horror movie-worthy villain out of those pants. I was most alarmed when they began to cry. It only made them more horrible when they shook like that.
I even miss Hunt the Wumpus, a text-only game played on the Wang computer that sat on our dryer in the laundry room. I imagined the Wumpus — big, hairy, many-legged, dripping with yuck, lurking in the semi-darkness of one of the rooms as I played Russian roulette with the doors.
What I’m saying is, I miss imagination, even in its darkest form. But also in its most wondrous! Now, everything is visual, three-dimensional, surround-sound, neon-sign. We’ve lost the subtle shades of emotion that imagination creates.
So, I decided to make my own world for my imagination to play in. It is made up of nothing but the twenty-six western letters and ten numbers. Eventually there may be a few line drawings and a glossy cover illustration, but it’s mainly just a world in my mind.
I used to have more vivid dreams. Perhaps I’m just too tired now to have many of them. Or too grown-up. I actually miss the terror that jerked me from the dream where I’m running from “bad guys” down my dark neighborhood streets. I’m running in slow-motion, of course, screaming at my legs to MOVE, C’MON MOVE!
So I knew that it would be endlessly fun to have my imaginary playground to be a dream. A shared dream.

